Tutorials are an effective way to condense and dilute any creative ability an individual may have, ensuring any such potential equates to little more than the distinct ability to copy, paste and repeat whatever fad is hot at the moment.
I wouldn’t be doing my part for the greater good of the creative community were I to not contribute to this vital process, and so within this section you’ll find development tutorials covering various aspects of design.
This recap gives an overview of the basic steps I followed when creating zombie chick ‘Martha’.
Real photographs are a handy way to create quick, convincing and gritty textures for material shaders.
Learn how to make sick material shaders for id tech 4 games, including Doom 3, Quake 4 and Prey.
A big part of my work comes through involvement with marine wildlife research and conservation, particularly with great white sharks.
I use my sharky blog as a personal way of keeping avid followers/stalkers up to date with the latest shark business.
I specialise in a variety of design services, from corporate branding and web site design, right up to graphic illustration and videogame art.
I am available for hire on a remote basis, though will happily travel should the opportunity arise.
If you would like more info about any of my services, or fancy blowing off steam with some hate-mail, please don't hesitate to get in touch:
Creative Resolve is owned and directed by myself, David 'Ed' Edwards, a great white shark fanatic and creative-junky currently based in Mossel Bay, South Africa.
© 2011 Creative Resolve Ltd, please don't steal my stuff
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